Winning Blimp specialises in sci-fi themed games that pay homage to the classic 16-bit games of the Nintendo SNES, Sega Genesis (Megadrive) and Commodore Amiga. Based in both Osaka Japan and Florida USA, Winning Blimp is headed by Bear Trickey, a former game designer from Kyoto-based studio Q-Games, and Alex May, a multi-discipline graphic artist and musician.
We still make games! Some are proofs-of-concept born from brooding socratic meditations on human existence. Some are the outcomes of happy-go-lucky game jams. Some are browser-based mini-games Bear hacks together after ingesting way too much maple syrup. I think it’s safe to say that AwesomeStrap CloudQuest and Amerigo Vespucci’s Pro Sailor fall into this last category. Give one of them a play next time you find yourself wanting an action-packed tour de force that rivals game canon like Solitaire, Mine Sweeper, and Ski Free.
We’re sorry to say that Stratolith is going to be delayed.
This year has seen a veritable dirigible of positive developments on and off the Blimp – it started in March when we won the sound design award at BitSummit, and then culminated in both of us having welcomed second babies into our respective families later in the year. This has drained development time away from the Stratolith project, so we regretfully announce that Stratolith is not going to be out by winter 2014 as we had first hoped.
However, we can report that Stratolith has never looked or played better. It’s getting there slowly, but surely. We have new features, refined gameplay mechanics, improved interfaces, a reworked backstory, and new art from Rickard Westman of the incredible Swedish game company Vision Trick (check out their upcoming PS4 title Pavilion).
So we hope to have Stratolith into your hands by early to mid 2015, all being well! To tide you over until release, we’ve put together a rapid walkthrough of Stratolith’s core gameplay elements. Enjoy!
Thanks for your patience!
Bear & Alex
In case you weren’t aware, we’re still soldiering on with our instantly viral manically successful video podcast series Blimp TV. If you haven’t been watching, you need to be watching – or else you risk being completely left out in the lunchroom conversation.
Posted May 9, 2014. Categorized as Mosaique
Today marks the one year anniversary of the release of our puzzle game Mosaique.
Happy birthday Mosaique! You were a joy to put together, and it’s been wonderful to see you so thoroughly enjoyed by such a lot of people.
Bear & Alex
Last month we were together at the Game Developers Conference in San Francisco. What better way to celebrate actually being physically together (or in “meatspace” as they say) than repurposing our budget hotel room into a makeshift broadcast studio!
An iPod on top of the TV for video, an iPad between our legs for audio, cheap wine from Walgreens and plenty of topics in our heads to discuss – we give you Blimp TV.
More episodes to come over the course of 2014, so stay tuned!