Winning Blimp specialises in sci-fi themed games that pay homage to the classic 16-bit games of the Nintendo SNES, Sega Genesis (Megadrive) and Commodore Amiga. Based in both Osaka Japan and Florida USA, Winning Blimp is headed by Bear Trickey, a former game designer from Kyoto-based studio Q-Games, and Alex May, a multi-discipline graphic artist and musician.
Today we’d like to deliver some news regarding Stratolith, our electronic warfare simulator. Sadly, we’ve decided to temporarily cease active development. We may pick it up again in the future, but for the moment, we regretfully declare Stratolith as “parked”.
It’s not a decision either of us are particularly happy about; we both pride ourselves on being people who finish what we start, so the fact that it has come to this is disappointing to say the least.
There has been a great deal of change in both our lives over the past few years. We’ve both seen the arrival of second children in our respective families, there’s been the increasing demands of our day-jobs and fatherhood, and also long-distance relocation plans firmly in motion for both of us. Free time has been at an absolute premium, and it hasn’t helped that Stratolith is our most ambitious and development-heavy project yet. The reality is that there’s still a fair way to go for Stratolith, so rather than announce yet another delay for the release we decided that it’d be better to put development on indefinite hold while we regroup and recoup.
So what is next for us? As always we’ve got a huge surplus of ideas and prototype game designs, so right now the focus is going to be on working out which one of these is the best fit for our changing lifestyles. Stratolith isn’t currently a good fit, but there is no doubt that one of our new ideas will be. We’re absolutely committed to furthering our working relationship together as Winning Blimp, so watch this space! The Blimp will win in the end, that we’re sure of.
Bear & Alex