Sci-fi Games with a
16-bit Era Flavor

Our Games

  • Stratolith
  • [Simulator]
  • [PC/Mac/iPad]
> INFO <


  • Mosaique
  • [Puzzle]
  • [iPhone/Android]
> INFO <
  • Ambi-ON
  • [Arcade/Action]
  • [iPhone/Android]
> INFO <

About Us

Winning Blimp specialises in sci-fi themed games that pay homage to the classic 16-bit games of the Nintendo SNES, Sega Genesis (Megadrive) and Commodore Amiga. Based in both Osaka Japan and Florida USA, Winning Blimp is headed by Bear Trickey, a former game designer from Kyoto-based studio Q-Games, and Alex May, a multi-discipline graphic artist and musician.

Our Game Soundtracks

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Articles categorized under Events

Browse Articles:

Blimp TV Kicks Off

Posted April 6, 2014. Categorized as Development NewsEvents

Last month we were together at the Game Developers Conference in San Francisco. What better way to celebrate actually being physically together (or in “meatspace” as they say) than repurposing our budget hotel room into a makeshift broadcast studio!

An iPod on top of the TV for video, an iPad between our legs for audio, cheap wine from Walgreens and plenty of topics in our heads to discuss – we give you Blimp TV.

More episodes to come over the course of 2014, so stay tuned!

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Stratolith takes Sound Design award at BitSummit

Posted March 10, 2014. Categorized as Development NewsEventsStratolith


BitSummit has just wrapped up, and we’re delighted to announce that Stratolith was awarded the Excellence in Sound Design award!

It’s a huge honour to receive one of the first awards ever to be offered by BitSummit, and for sound design no less! Music is central to our development process, so it’s a fantastic feeling to have this acknowledged.

Announcing STRATOLITH!

Posted February 24, 2014. Categorized as Development NewsEventsStratolith

Hi There Winners,

Our next game is in a robust state of pre-production and ready for its name to be revealed unto the world. People of Earth, meet Stratolith. Stratolith, people of Earth. Stratolith is a real-time electronic warfare simulator that’s centered around hacking and repurposing drones to defend your floating city from Stratopeian superpowers. It will be available for PC and tablet devices in Winter 2014. Alex and I will be showing live gameplay demos at BitSummit and GDC in March, so if you happen to be at either event, get in touch with us and we’ll slap some panel-based power in your hands.

Stratolith is a departure from the safe shallow waters of casual smartphone gameplay, and a James Cameron submarine dive straight into the crushing depths of hardcore gaming. It’s proving to be our most ambitious project yet, with more intricate gameplay and content than our previous titles. Brief yourself with the following trailer and report to the bridge immediately!

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We’ve also started a newsletter, so be sure to sign-up to get the latest news on Stratolith development!

Bear & Alex

The Year of The Blimp

Posted January 7, 2014. Categorized as Development NewsEvents

Happy new year pilots!

It’s going to be a big year for Winning Blimp.

We’re currently hard at work on our third game. More information will be released about this slowly, but surely! Watch this space.

Right now as per our usual development process we’ve completed the title music, and it’s guiding us on our pathway to a playable prototype which we’re going to be showing at the second BitSummit, happening in Kyoto in March 2014. If you are intending to be at BitSummit, please drop by our booth and say hi!

Our Music-First Approach to Game Design

Posted August 28, 2013. Categorized as Development ProcessEventsMedia HighlightsMosaique

At the start of August we were invited to San Francisco to the Casual Connect event, to deliver a presentation about our music-first approach to game design, and how this applied to our game Mosaique.

Casual Connect has recently posted footage of the presentation. It targets game designers, but even if you aren’t a game designer and just like music and games, you may find our approach interesting! Give it a watch!